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This is a community for all the ooc needs of [community profile] hadriel's city guard.

The former organisation post can be found here.

[sticky entry] Sticky: GUARD PLOTTING POST

Aug. 31st, 2018 02:35 am
synthedick: (♠ underground undercover)
[personal profile] synthedick
If you are part of [community profile] hadriel and you would like to plot interaction with the Guard, then comment to this post and can work something out.

All current guardsmen are listed here, and details about the Guard HQ and their general operations can be found here. Feel free to utilize any information that falls into public knowledge.

Guardsmen are free to use the Guard and its HQ for their own purposes, and every major event a Guard network post is provided by the Commander. Guardsmen can post new entries to this comm at any time for any reason.

[sticky entry] Sticky: GUARD ROSTER

Aug. 31st, 2018 02:26 am
synthedick: (♠ data recovery)
[personal profile] synthedick
ACTIVE MEMBERS

Commander
Nick Valentine | [personal profile] synthedick | IC Inbox

Guardsmen
Glacius | [personal profile] glacius | IC Inbox
Kain Highwind | [personal profile] dragonsgrasp | IC Inbox
Romulus "Rome" Hart | [personal profile] leashed | IC Inbox
Fingon | [personal profile] utulien_aure | IC Inbox
Drake Holloway | [personal profile] braveoff | IC Inbox
Ignis Scientia | [personal profile] claritatis | IC Inbox
Sonya Blade | [personal profile] soldier_blade | IC Inbox
Cecily Trevelyan | [personal profile] closerift | IC Inbox
Jon Snow | [personal profile] northerndragon | IC Inbox
Anakin Skywalker | [personal profile] prophesiedone | IC Inbox
Poe Dameron | [personal profile] volitaunt | IC Inbox

Junior Guardsmen
Given their age, these guardsmen are accompanied on patrols for a trial period, as well as put through a combat examination with Drake Holloway to make sure they can handle themselves against the various dangers of Hadriel.
Tinya Wazzo | [personal profile] unphase | IC Inbox
Mariane Cousland | [personal profile] theladyofhighever | IC Inbox
Peter Parker | [personal profile] itsnotaonesie | IC Inbox
Chyler Silva | [personal profile] childofaxios | IC Inbox

Undercover/Irregular Guardsmen
These guardsmen, while part of the Guard and known to other guardsmen, are not publicly members and can only be found in the Guard's records under their listed alias. They are exempt from the uniform requirement and shifts manning HQ.
Rey Fiona Stransky | [personal profile] circumitus | IC Inbox

Reserve Guardsmen
These guardsmen are only called upon during times of need. As a result, they are only informed of Guard business on a need to know basis.


NEW MEMBERS;
If you would like to join the Guard, then please fill out the appropriate form and post it as a reply to this comment:
REGULAR GUARDSMAN

UNDERCOVER/IRREGULAR GUARDSMAN


To request an IC recruitment thread, please fill out the following form and post it as a reply to this comment:



QUITTING THE GUARD;
If you are leaving the Guard, then post your character's name as a reply to this comment and I will remove them from the active list.

HQ STATUS

Aug. 31st, 2018 02:10 am
synthedick: (♠ better living underground)
[personal profile] synthedick
As of the move to the Tundra, the Guard HQ is connected once more with the Clinic, as it was prior to the Archipelago split!
Side by side with the Clinic, a sign on the exterior declares this building the Guard's headquarters. Inside, a couch provides somewhere for visitors to wait, in clear sight of the collection of tables and chairs that serve as the office just off to the right. Beyond the office is a small meeting room and a separate lounge for guardsmen. To the left side is a large, open training space, at the back of which stands a storage room. A set of stairs lead up to the roof. The roof serves as the northern watch point. Like the watchtowers it's sheltered from the elements and has windows that allow a clear view and ranged defense. Whatever the hour, it is manned by at least one guardsman.
If the HQ is damaged, repaired, or altered in any way during one of your threads, please fill out the following form and submit it as a reply to this post:

synthedick: (Default)
[personal profile] synthedick
Reports of Note
If your character has any plot-relevant reports that you want to draw IC attention to, post the following as a reply to this comment:



Injury
If your character is unable to work due to injury/sickness and lets someone know, post the following as a reply to this comment:



Unreported Absences
If your character fails to show up for or return from their shift it will be chased up ICly. To facilitate that, post the following as a reply to this comment:
synthedick: (♠ hull breach)
[personal profile] synthedick
A list of all current guardsmen and the command structure can be found here. In general, the Guard isn't run strictly, though there are a handful of expectations that every member is meant to fulfil:

Purpose
The Guard ultimately exists to protect the people of Hadriel against harm, whether it is from monsters, their environment, the gods' manipulations, or occasionally, each other. All guardsmen are expected to be able to work together.

Uniform
Each member is given a blue sash to wear while on duty in order to mark them out as a guardsman. Undercover/Irregular guardsmen are exempt from this.

Patrols, HQ shifts and manning the watchtowers
Guardsmen are expected to do a daily patrol around the city and take shifts standing watch in the watchtowers. Additionally their HQ must be manned at all hours. Actual hours worked are left to your discretion. Undercover/Irregular guardsmen are exempt from manning HQ and the watchtowers.

Reports
ICly guardsmen must fill out a report for every patrol and incident they work. OOCly these are handwaved unless you'd like to use a report as a springboard for a plot, at which point we have a form to fill out.

Assisting new arrivals
Once a month, when new arrivals show up in the Colosseum, guardsmen are stationed inside the Colosseum to help fight off the monsters and extract newcomers safely. They are also expected to direct any injuries parties to either the Clinic staff waiting just outside the Colosseum, or if there are none, directly to the Clinic.

Crisis protocols
Every so often an event comes that places the whole city in peril. On these occasions either Henry or Nick will post a call to arms on the network. Guardsmen are expected to report in and make every effort to protect Hadriel's residents, whether by fighting monsters, escorting people to safety, defending safe zones, running supplies or protecting Clinic staff as they do their work.

Every guardsman must install an application (which GPS functionaility was later added to) on their phones upon joining the Guard. In emergencies it is activated and it will prompt guardsmen to check in at a touch on a consistent timed schedule. This serves a tactical purpose: those who don't check in are considered casualties. It's switched off at the end of the crisis.

If a guardsman does not respond to the network post and/or fails to check in, this will be ICly followed up.

Please remember to let us know if a guardsman is out of action!


There are a few additional pieces of information it's useful to know.

Headquarters
As of the move to the Tundra, the Guard HQ is connected once more with the Clinic. Here is a description of the building itself:
Side by side with the Clinic, a sign on the exterior declares this building the Guard's headquarters. Inside, a couch provides somewhere for visitors to wait, in clear sight of the collection of tables and chairs that serve as the office just off to the right. Beyond the office is a small meeting room and a separate lounge for guardsmen. To the left side is a large, open training space, at the back of which stands a storage room. A set of stairs lead up to the roof. The roof serves as the northern watch point. Like the watchtowers it's sheltered from the elements and has windows that allow a clear view and ranged defense.
We keep an up-to-date status of the HQ here, for your reference. If HQ is altered/damaged in one of your threads, please remember to report it!

Watchtowers
As of January 2018, three watchtowers have been constructed to watch over the borders of the city. Here is a description of them:
Three sentinels positioned at the east, south and west edges of the city, these simple watchtowers stand taller than their surroundings, though they are dwarfed by the Spires. A single door provides access into a watchtower, which can be barred from the inside. The lower floor contains the stairs up to the top floor and a small room sparsely furnished with a single table, two chairs and a chest for storage. The top floor has windows looking out over each cardinal direction, the right size for archers or gunmen to shoot from. The watchtowers are manned and maintained by the Guard, but public access is rarely restricted.
Resources
At HQ, characters can find the following: stashes of weapons from the Armory, a small supply of ammunition for guns.

Allies
Currently all guardsmen should consider the Clinic and the Fire Brigade allies. For more information about the Clinic see [community profile] undersupplied. For more information about the Fire Brigade see [community profile] underequipped.

Known Enemies
Currently all guardsmen should consider the Null their enemy.


Finally, keep in mind that the Guard is a framework for you to make use of as you will — don't be shy about using it to facilitate your plots or expand your CR!

Every other month or so, an open post will be posted to the log comm covering from the 10th to the 9th of the following month. These are optional, but will allow more opportunities for interaction.
hotspurred: (Default)
[personal profile] hotspurred
Prior to March 2017, the Guard's activity can be found here.

If you take part in a log or a post significant to the Guard's operation, please post the following as a reply to this entry so we can keep a history of our impact on Hadriel: